You make three edited sprites of the battler as their attack. So in the graphics animation folder say copy/replace the Sword4 with a picture of the battler. Ideal is to simply go to the animation tab & replace the attack animation of the attacker with picture of the attacker while hiding the attacker, its abit hard to explain.Įach attack has its own animation, instead of giving the attack an animation you create a custom animation of the battler. You'll notice the slime is slightly animated. I can give you a tip, but its a bit convoluted. But remark that it is still early in development, but any support from you is welcome! Check it out at.
The cool part is that I support games for mobile platforms (iOS, Android, …), desktop (Windows and Mac OS X) and web using Adobe Flash. RPG PlaygroundĪnd if the list above isn’t enough yet, I’m working on my own tool to create RPG’s, which will include creating action-adventure games like The Legend of Zelda. Unfortunately this is for MS Windows only, but with some effort you can port your RPG Maker game to other platforms. Sapphire Action System for RPG Maker VX Ace.XAS Hero Edition for RPG Maker XP (RMXP).So called Action Battle System scripts can be used to extend RPG Maker to feature action fighting. While RPG Maker itself doesn’t contain action style combat, there is a way to add it.
Supported platforms are Windows, Mac OS X and Linux. It’s nice to see that this editor is still actively being updated.
The LUA scripting language is used for scripting. The Solarus Quest Editor allows you to edit maps, sprites, tilesets, dialogs, scripts, musics and sounds. Solarus is an open-source Action-RPG engine. And if you really feel nostalgic, the older DOS versions are still available for download.
Next to the typical top-down visual style, side-view platform games can also be made with it. Even custom graphics can be used, as long as they are in 8-bit color. It was initially developed with the intent to create an exact replica of the NES version of The Legend Of Zelda.īut the current version is far from limited to it! New quests, items, enemies, etc. The first build of Zelda Classic dates all the way back to 1999. Open Zelda used to have a big community, but unfortunately it seems to be fading away. And finally the content package contains various scripts and media used by the game.Ī nice benefit is that it runs on multiple platforms: Windows, Mac OS X and Linux. The quest designer contains a sprite and tilemap editor, and allows scripting. The player is basically that program that runs the game. It’s made up of 3 programs: the player, quest designer and content package. Open Zelda is open source editor in which you can make games in the style of A Link to the Past. I will give you the complete overview here.
As a matter of fact, there are many options available on how to create your own Zelda-like game. Creating such a game seems daunting, but it really isn’t.